Guide
Glossary
Shared words used across the guide. Terms whose meaning is a plot revelation point at the spoiler page instead of explaining it here.
- Academy
- The guided opening story that teaches the game. See Getting started.
- Activation / turn
- A unit’s opportunity to act within a round.
- Anchor
- One of the four major bindings in the wider-world story. The meaning is a story spoiler.
- Arc
- Ordered story chapters associated with a narrative thread or Area.
- Area
- A region represented on the hex world map. See The world.
- Character XP
- The shared pool that raises a hero’s character level. See Progression.
- Class
- The permanent combat discipline chosen at the Crossroads: Fighter, Ranger, Rogue, or Sorcerer.
- Crossroads
- The introductory arc after the Academy. It contains class selection and the first class road.
- Dedication
- An Area association the current story arc can store. The proposed rank system is later work, not a finished reputation economy.
- Detour / spur
- A side excursion while the main route is paused. See Travel.
- Energy
- Shared timed route fuel, regenerated by elapsed time. The public name of the Energy-only travel policy is still undecided.
- Fight Bank / Encounter Bank
- Stored fights that can be revisited or released. See Combat.
- Hero
- A separately saved character and adventure within a profile.
- An optional route offered after a successful authored discovery check.
- Journey / expedition
- A step-priced route with milestones.
- Loadout
- Up to four earned, battle-ready active class powers equipped for battle.
- Master level
- The sum of hero character levels, with a retained high-water floor, used for shared step and Energy capacity.
- Milestone
- An event or reward point on a journey.
- Node
- A quest location or interaction point.
- Pacifist
- An encounter policy that resolves through guaranteed escapes and does not grant combat rewards.
- Profile
- The local owner of the hero roster and shared travel resources.
- Quest
- A connected map of nodes and step-priced routes. See Quests.
- Resolution Fragment
- A story reward that links an Area’s resolution to the wider mystery. What the fragments reveal is a story spoiler.
- Round
- One initiative cycle for the battle’s living units.
- Saving throw
- A roll to resist or end an effect.
- Skill XP
- Separate progression for a particular skill, distinct from character XP.
- Step reserve / step bank
- Stored physical-step credits available to Walking heroes.
- Talent
- A ranked specialisation chosen with a talent pick. Distinct from class powers.
- Travel
- The manual action that applies eligible stored route fuel up to the next stop.
- Underseal
- The ancient protection beneath the Academy. Details are story spoilers.