Guide

Glossary

Shared words used across the guide. Terms whose meaning is a plot revelation point at the spoiler page instead of explaining it here.

Academy
The guided opening story that teaches the game. See Getting started.
Activation / turn
A unit’s opportunity to act within a round.
Anchor
One of the four major bindings in the wider-world story. The meaning is a story spoiler.
Arc
Ordered story chapters associated with a narrative thread or Area.
Area
A region represented on the hex world map. See The world.
Character XP
The shared pool that raises a hero’s character level. See Progression.
Class
The permanent combat discipline chosen at the Crossroads: Fighter, Ranger, Rogue, or Sorcerer.
Crossroads
The introductory arc after the Academy. It contains class selection and the first class road.
Dedication
An Area association the current story arc can store. The proposed rank system is later work, not a finished reputation economy.
Detour / spur
A side excursion while the main route is paused. See Travel.
Energy
Shared timed route fuel, regenerated by elapsed time. The public name of the Energy-only travel policy is still undecided.
Fight Bank / Encounter Bank
Stored fights that can be revisited or released. See Combat.
Hero
A separately saved character and adventure within a profile.
Hidden path
An optional route offered after a successful authored discovery check.
Journey / expedition
A step-priced route with milestones.
Loadout
Up to four earned, battle-ready active class powers equipped for battle.
Master level
The sum of hero character levels, with a retained high-water floor, used for shared step and Energy capacity.
Milestone
An event or reward point on a journey.
Node
A quest location or interaction point.
Pacifist
An encounter policy that resolves through guaranteed escapes and does not grant combat rewards.
Profile
The local owner of the hero roster and shared travel resources.
Quest
A connected map of nodes and step-priced routes. See Quests.
Resolution Fragment
A story reward that links an Area’s resolution to the wider mystery. What the fragments reveal is a story spoiler.
Round
One initiative cycle for the battle’s living units.
Saving throw
A roll to resist or end an effect.
Skill XP
Separate progression for a particular skill, distinct from character XP.
Step reserve / step bank
Stored physical-step credits available to Walking heroes.
Talent
A ranked specialisation chosen with a talent pick. Distinct from class powers.
Travel
The manual action that applies eligible stored route fuel up to the next stop.
Underseal
The ancient protection beneath the Academy. Details are story spoilers.